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Showing posts with the label game groups

Time Keeps On Slippin' Slippin' Slippin'...

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Anyone who is a regular reader of this blog (there are at least 2 or 3 of you, right??) will notice a distinct lack of posts over the last 3 months or so.  If I were getting paid for this, I'm sure I would have been fired by now.  Between the holidays, work, and some other hobbies , I haven't had time to write.  In fact I haven't even had time to play any games.  So this brings up the point of this post: How do you find time to play? A couple of posts ago I talked about my new PBEM game.  It fell apart soon after that post.  I take a huge part of the blame for it, as I  tried to build intrigue and world events before I built any reason for the players to care for their characters.  I also didn't introduce the combat mechanics soon enough, so I think the players weren't sure how to react to events as they didn't know how easily they could die.  Beyond these issues though, was also just a lack of time on everyone's part.  At first eve...

Can You Tell If People Are Having Fun Over The Internet?

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As I posted about here , I had been toying with GMing a new game.  Well it has come to fruition.  My group has started a PBEM (play by e-mail) game, set in the world of Robin Hobb's Farseer books . We've only been going for about 2 weeks now, which isn't very long in PBEM time, but I'm already having doubts.  The problem is, I can't tell if my players are having any fun. The start of an adventure is always tedious.  Players aren't sure who the other PC's are, or where they are supposed to fit in.  As GM, I never know how much infomation to give.  So far my adventure is pretty open.  The King has given the party a task, but how they go about it, and what they discover along the way is up to them.  I do have a general story in mind, but if they take a left turn, I'm happy to adjust and improvise.  And as a PBEM, that's much easier for me as I have time to think about any changes. Where I think I might be going wrong is that I haven...

Board Games are Too Popular

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With internet shows like @TableTop and websites like Boargamegeek , tabletop gaming has had a huge resurgence in the last few years.   Damn you Wheaton!!! Game publishers are jumping on this to try to capitalize while the market is hot, and so there are a plethora of new games released in a constant stream these days.  On top of that, funding sites like Kickstarter and Indiegogo , and easy distribution through places like DriveThruCards are allowing more and more amateur game designers to get their work made and distributed.  So this is all great, right? That's a LOT of shitty games. Well, not really.  As with anything in life, board games run the full spectrum of awesome to terrible.  And in this spectrum, there is the typical bell curve of distribution.  So based on that, only 4% of the games released will be awesome.  Some 7% will be really good.  Another 12% will be Ok.  The rest are going to s...