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Showing posts from September, 2014

Alternate RPG settings

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I've been considering running a couple of new RPG games, one as a PBEM , and one with a live group.  I've mentioned in the past that I know I'm better at running PBEM's than live games, but I'm hoping they both work well.  But that's putting the cart ahead of the horse.  What I need to do first  is find a system, a world setting, and a campaign. While I have a bunch of 2e and 3.5e adventure modules, I know I prefer unique worlds in the games I play.  My usual GM has an extensive world he has created and sets most of his games in it, which I really enjoy.  I hope to be able to give my players a similarly satisfying experience.  I know I don't want to go the extreme route of creating my own system the way C.D. has with Splatter-Elf .  However I am considering adapting one of the systems I know well to a unique world. Likely the system will be 2e or Advanced Labyrinth Lord  (hooray for free!), or with a bit more work, I can make my ide...

Sometimes Simple Just Works

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Simple has worked for Vin Diesel - this is some of his best acting. I've been introduced to some new games in the last little while that I've really enjoyed, and they have one thing in common - They are incredibly simple.  Rather than a lot of the Euro style games, that are already quite accessible with rules like "Do 1 of 4 things on each turn" these come down to "play a card, pick a card."  With such simple instructions, they are great for introducing new players to the world of gaming, yet they are detailed enough within each move to hold the interest of seasoned players. The first game I'll mention is Guillotine .  12 "nobles" are lined up to be beheaded, and players try to collect the more valuable cards.  Using rules on the cards themselves, and on the cards in their hands, they play with the order of the line to aid their own score, or to try to prevent other players from getting a good score.  After 3 rounds, the points are tota...