Game Mechanics Part 3
Today's post is about a mechanic I really enjoy: Simultaneous Action Selection. You know, I'm not quite sure why I just capitalized that... Anyway, there are a bunch of games that use this mechanic, but I'll stick to just 2 as examples, and the slightly different strategies they evoke. B-Wing movement options The wheels when assembled The first is a game I've talked about before ; Star Wars: X-Wing Miniatures Game . You can read about the basic premise here. Today I'll focus specifically on the movement and initiative portion of the game. Each pilot / ship has an initiative number. The lower initiative moves first, but shoots last. This is something really important to keep in mind as the main point of the game is to get other ships in range within your firing arc, or to get out of range or firing arc of the enemy (typical dog-fight tactics). The way movement works in this game is that all players lock in their chosen movemen...