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Showing posts from December, 2014

You Can Never Have Too Many Campaign Ideas

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I am somehow at a time in my life where I'm running, or playing,  all the games. So, now I get to bore everyone with all the weird ideas I have for campaigns. Here goes... Mythical/Heroic Ireland System: D&D There is a lot of fodder for a good campaign in the myth cycles of Ireland. Giants, wizards, kings with silver arms, gods from weird magic islands, who fly around in spaceships, and of course, a huge bucket full of fey folk, curses, geas, and all the other wacky Celtic shit you can think up. Renaissance Call of Cthulhu System:  Call of Cthulhu, or Harnmaster with insanity rules. Kind of a wacky Leonardo Da Vinci investigates fucked up horror stuff in the Italian city states vibe.  Most likely a bunch of  church corruption and conspiracies, secret cultists, and all the usual good ol' Cthulhu stuff, mingled with a bit of X Files monster of the week. Apocalyptic Nazi's in space System: d6, or BRP Nazi's destroyed the world and moved to sp...

Can You Tell If People Are Having Fun Over The Internet?

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As I posted about here , I had been toying with GMing a new game.  Well it has come to fruition.  My group has started a PBEM (play by e-mail) game, set in the world of Robin Hobb's Farseer books . We've only been going for about 2 weeks now, which isn't very long in PBEM time, but I'm already having doubts.  The problem is, I can't tell if my players are having any fun. The start of an adventure is always tedious.  Players aren't sure who the other PC's are, or where they are supposed to fit in.  As GM, I never know how much infomation to give.  So far my adventure is pretty open.  The King has given the party a task, but how they go about it, and what they discover along the way is up to them.  I do have a general story in mind, but if they take a left turn, I'm happy to adjust and improvise.  And as a PBEM, that's much easier for me as I have time to think about any changes. Where I think I might be going wrong is that I haven...