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Showing posts with the label Jason Salvatori

Time Keeps On Slippin' Slippin' Slippin'...

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Anyone who is a regular reader of this blog (there are at least 2 or 3 of you, right??) will notice a distinct lack of posts over the last 3 months or so.  If I were getting paid for this, I'm sure I would have been fired by now.  Between the holidays, work, and some other hobbies , I haven't had time to write.  In fact I haven't even had time to play any games.  So this brings up the point of this post: How do you find time to play? A couple of posts ago I talked about my new PBEM game.  It fell apart soon after that post.  I take a huge part of the blame for it, as I  tried to build intrigue and world events before I built any reason for the players to care for their characters.  I also didn't introduce the combat mechanics soon enough, so I think the players weren't sure how to react to events as they didn't know how easily they could die.  Beyond these issues though, was also just a lack of time on everyone's part.  At first eve...

Can You Tell If People Are Having Fun Over The Internet?

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As I posted about here , I had been toying with GMing a new game.  Well it has come to fruition.  My group has started a PBEM (play by e-mail) game, set in the world of Robin Hobb's Farseer books . We've only been going for about 2 weeks now, which isn't very long in PBEM time, but I'm already having doubts.  The problem is, I can't tell if my players are having any fun. The start of an adventure is always tedious.  Players aren't sure who the other PC's are, or where they are supposed to fit in.  As GM, I never know how much infomation to give.  So far my adventure is pretty open.  The King has given the party a task, but how they go about it, and what they discover along the way is up to them.  I do have a general story in mind, but if they take a left turn, I'm happy to adjust and improvise.  And as a PBEM, that's much easier for me as I have time to think about any changes. Where I think I might be going wrong is that I haven...

Alternate RPG settings

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I've been considering running a couple of new RPG games, one as a PBEM , and one with a live group.  I've mentioned in the past that I know I'm better at running PBEM's than live games, but I'm hoping they both work well.  But that's putting the cart ahead of the horse.  What I need to do first  is find a system, a world setting, and a campaign. While I have a bunch of 2e and 3.5e adventure modules, I know I prefer unique worlds in the games I play.  My usual GM has an extensive world he has created and sets most of his games in it, which I really enjoy.  I hope to be able to give my players a similarly satisfying experience.  I know I don't want to go the extreme route of creating my own system the way C.D. has with Splatter-Elf .  However I am considering adapting one of the systems I know well to a unique world. Likely the system will be 2e or Advanced Labyrinth Lord  (hooray for free!), or with a bit more work, I can make my ide...

Sometimes Simple Just Works

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Simple has worked for Vin Diesel - this is some of his best acting. I've been introduced to some new games in the last little while that I've really enjoyed, and they have one thing in common - They are incredibly simple.  Rather than a lot of the Euro style games, that are already quite accessible with rules like "Do 1 of 4 things on each turn" these come down to "play a card, pick a card."  With such simple instructions, they are great for introducing new players to the world of gaming, yet they are detailed enough within each move to hold the interest of seasoned players. The first game I'll mention is Guillotine .  12 "nobles" are lined up to be beheaded, and players try to collect the more valuable cards.  Using rules on the cards themselves, and on the cards in their hands, they play with the order of the line to aid their own score, or to try to prevent other players from getting a good score.  After 3 rounds, the points are tota...

Board Games are Too Popular

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With internet shows like @TableTop and websites like Boargamegeek , tabletop gaming has had a huge resurgence in the last few years.   Damn you Wheaton!!! Game publishers are jumping on this to try to capitalize while the market is hot, and so there are a plethora of new games released in a constant stream these days.  On top of that, funding sites like Kickstarter and Indiegogo , and easy distribution through places like DriveThruCards are allowing more and more amateur game designers to get their work made and distributed.  So this is all great, right? That's a LOT of shitty games. Well, not really.  As with anything in life, board games run the full spectrum of awesome to terrible.  And in this spectrum, there is the typical bell curve of distribution.  So based on that, only 4% of the games released will be awesome.  Some 7% will be really good.  Another 12% will be Ok.  The rest are going to s...

How Did You Start?

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If you are reading this blog, you're probably a gamer. You may have been playing for years, or this may be a new hobby (obsession) for you. What usually stands out is what first drew us into this world. I flirted with RPGs for a while as a kid. My first attempt was in grade 4; a friend said: "Let's play d&d." And I said "play what?" We had no clue what we were doing, no rule books, and no story.  What we did have was imagination and a drive to play.  My friend drew a map and made up a reason for me to get through it. I would try creative ways to get past the obstacles he described. To see how well I did, we'd roll d6's and compare opposing rolls (All we knew was d&d needed dice...). My next exposure was when my sister, who is 8 years older than me, would let me tag along with her when she went to play with her high school friends. She would have been about 17 or 18, and I was 9 or 10.  Most of the time I would just watch them play, but...

Game Mechanics Part 3

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Today's post is about a mechanic I really enjoy: Simultaneous Action Selection.  You know, I'm not quite sure why I just capitalized that...  Anyway, there are a bunch of games that use this mechanic, but I'll stick to just 2 as examples, and the slightly different strategies they evoke. B-Wing movement options The wheels when assembled The first is a game I've talked about before ; Star Wars: X-Wing Miniatures Game .  You can read about the basic premise here.  Today I'll focus specifically on the movement and initiative portion of the game.  Each pilot / ship has an initiative number.  The lower initiative moves first, but shoots last. This is something really important to keep in mind as the main point of the game is to get other ships in range within your firing arc, or to get out of range or firing arc of the enemy (typical dog-fight tactics).  The way movement works in this game is that all players lock in their chosen movemen...

Game Mechanics Part 2

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On May 12th I had the pleasure of joining a great conversation about cooperative games run by @boardgamehour on twitter.  It got me thinking about how many co-op games I've played recently and just how much I enjoy them.  First, let's see what can fall in to the co-op category.  There are true co-op games where everyone plays together to beat the game, like Castle Panic , Pandemic , and Forbidden Island / Desert .  Then there are "traitor" games where everyone works together until someone turns on the others, like Battle Star Galactica and Betrayal at House on the Hill .  Finally there are team games like The Resistance , MTG Two-Headed Giant , or 1812: The Invasion of Canada . Today I will focus on the true co-op games, because I think the Traitor mechanic deserves a post of its own.  We'll talk about this some other time. Co-ops can be great fun. With everyone working together they can be a great way to introduce new gamers...

What Makes a Good Game?

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How do you get people to play games with you?  Something I have discovered recently, is that a great game is essential to getting people to go along with you. There are so many board games these days, it's hard to narrow down a choice of what one to play.  If I'm with a small group of hard-core gamers, we'll look through the pile and just pick something we all like.  But if I'm with a larger group, or we're trying to pick a game that not everyone has played, the game mechanic is usually the deciding factor. So what makes a good mechanic?  One of the first things to stand out to me is how simple it is to set up and explain.   Okay, pg.8 of the rules done, and the board is set up.  Now what? The next thing I look for much strategy is required.  Can I master this game by the second playing?  Last is re-playability.  I don't want a game that has the same result time after time.  What can help here is creativ...

We Need More Casual Gamers

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That headline may incite some backlash towards me, and you know what? I'm fine with it.  It is time to try to change some gamer's attitudes.  Unfortunately, the ones who really need to change will probably have already stopped reading. This is stemming from a couple of incidents that have come up in recent weeks, like one about a t-shirt and a great reaction to it, and another about a comic book cover and the ridiculous reaction to the article written on it.  I won't go in to details about those ones, you can read them yourself if you haven't already. I won't even mention the disgusting rampant sexism they display, instead, I'm just going to tackle this at a general and gender neutral level. I don't think anyone wants to touch him, casual or not... Thanks to shows like The Big Bang Theory and Cosmos,  high profile tech people like Steve Jobs and Mark Zuckerberg, and the proliferation of comic book derived movies, being a geek, nerd, gam...